Game localization by passionate gamers
We are BSC Everest. We are professional translators, editors, linguistic QA specialists, and managers from every corner of the globe.
We’re all different when it comes to nationality, culture, language, and a zillion other things, but there’s something that unites all together as a devoted international team: our love of games.
Everyone has a dream. Ours has always been to spend time playing games at home and being involved in making them at work. And, if we say so ourselves, we’re very lucky, because that’s exactly what we do!
Our team delivers superb quality in a short space of time, and we’re always mindful of your project's budget. As a customer, you can always trust that our top priorities are accurate, high-end translation and localization, your satisfaction, and positive feedback from players.
Our services
We’re more than happy to take care of your needs in the following areas:
Classic: 100% human localization
Localization the way it has always worked, and still works best. A native-speaking translator does the first pass, a second specialist proofreads it, and an editor keeps terminology consistent from the first string to the last patch. No machine touches your text at any point. This is what you want for narrative-heavy games, marketing copy, and anything where the writing is the product.
MT/MTPE: AI-assisted localization
Faster and cheaper, without the tell-tale flatness. We either run the machine pass ourselves or take the output you already have, then send human editors through every line, fixing tone, terminology, and the small wrongnesses that quietly tell a player nobody wrote this. Best for large volumes, live-ops content, and updates on a deadline.
LQA: Linguistic Quality Assurance
Our native speakers will play-test the game before other native speakers do. The difference between our native speakers and others is a simple one: ours will send you comprehensive bug reports, rather than go online to write potentially harmful reviews :)
Our workflow
People often mix up game localization and translation, mistakenly believing that they are the same thing. In fact, translating the text is only part of localization, which covers a whole set of procedures aimed at fully adapting a game’s content to a specific market. Here is the process we have tested and trust:
Translation
An accurate, fluent first pass over your text. Send us any reference materials, style guides or guidelines before we start, and don’t forget voiceover and graphic texts. On console projects we follow all PS, Xbox and Switch naming conventions.
On the AI-assisted workflow, skip this step: just send us the text together with your reference materials.
Proofreading
A second specialist goes over everything: uniform terminology, style, grammar, a final spellcheck and any remaining errors. Never the person who did the translation, because at this stage a fresh pair of eyes is the whole point.
Text implementation
Your side of the work: putting the localized in-game text, voiceover and textures back into the build. Meanwhile we start preparing for LQA, for which we will need a cheat-enabled build with localization fully integrated.
LQA
We play the game before your audience does and confirm the localization holds up in context. That is why we ask for cheat-enabled builds: they let us cover far more text in far less time, which keeps your costs down.
Bugfix
You get a bug report with everything we found. Minor text issues like typos we fix ourselves; the heavy things need your team, such as missing symbols in Korean fonts, hardcoded lines and memory leaks.
Localization of related materials
A localized build is rarely the whole release. Marketing and store descriptions, Steam achievements, legal contracts, keywords, hotfixes, updates, special offers: we’ll help you with these, too.
Articles
Get in touch with us
Have a question, request, or are you looking for a quote? We’d love to hear from you! Please drop us a line.
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